Fragment's Moonrise now Available on Steam!
Play the game Free on Steam: Store.steampowered.com Fragment’s Moonriseis an open-world real-time strategy game, emphasizing spellcasting,...
Member since Apr 2019
Play the game Free on Steam: Store.steampowered.com Fragment’s Moonriseis an open-world real-time strategy game, emphasizing spellcasting,...
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style...
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style...
We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com In...
Welcome to our forty-fifth blog post! We just wanted to make a quick update in regards to both Steam and Kickstarter.First and foremost, if you...
Welcome to our forty-fourth blog post! Its been nearly a year since we’ve began doing blog-posts, and a little more than 2 years since we’ve began...
Welcome to our forty-third blog post! Its been a little while- after a short hiatus, we’re back to begin discussing major gameplay and programming...
Welcome to our forty-second blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so...
Welcome to our forty-first blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please...
Welcome to our fourtieth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please...
Welcome to our thirty-ninth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so...
Welcome to our thirty-eighth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so...
Welcome to our thirty-seventh blog post! In prior parts to this series, we’ve been discussing various features on our core gameplay elements. In this...
Welcome to our thirty-sixth blog post!In this one, we’ll be showing off a few more Ability parameters that have been setup for the project, and how...
Welcome to our thirty-fifth blog post!In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving...
Welcome to our thirty-fourth blog post!In this one, we want to get into some of the more explicit coding behind our Abilities, and the various...
Welcome to our thirty-third blog post!In our previous post, we began to discuss how our Damage, Element, and Resistance features factor into...
Welcome to our thirty-second blog post!In this post, we thought it would be a good idea to begin to go over various damage related systems, and how...
Welcome to our thirty-first blog post!In this one, we’d like to showcase some more of the art we’ve just completed. Bear in mind, these are only...
Welcome to our thirtieth blog post! Where our normal blog posts have typically featured bosses and other various gameplay aspects, we think taking a...
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